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Unity Technical Integration Artist

Unity Technical Integration Artist


Company: SPACES,Inc. Status: Contract Travel Required: No


The power of virtual reality and mixed reality make it possible to take anyone anywhere, and SPACES Inc. is bringing that power to a bold new era of VR-enabled theme parks and attractions. Based in Los Angeles, SPACES boasts one of the most accomplished teams in the VR industry, with artists, designers and programmers from film, television, video games, visual effects, theme parks and animation -- all eager to explore the limitless new horizons of VR and mixed reality.


As an Unity Technical Integration Artist, you will be collaborating with a team of artists, animators and mobile engineers to effectively implement completed art assets and facilitate seamless asset integration in Unity. The Technical Integration Artist acts as a bridge between the art and engineering teams, detecting performance efficiencies in the experience, as well as working to effectively solve any art-related bugs or hitches that may arise during production.  You will be a part of the larger team to create exceptional VR location based experiences.  This is a short term contracted position based on project need.



  • Implement completed art assets
  • Implement unity packages
  • Implement animation including building animation trees
  • Implement collision meshes
  • Effectively spot inefficiencies in art and animation
  • Build or implement nav meshes
  • Troubleshoot lighting and material bugs
  • Troubleshoot Animation bugs
  • Troubleshoot particle fx bugs



  • Effective communication with team members of varying disciplines including written documentation of pipeline processes
  • Expertise with Unity 3D: shaders, prefab creation, lighting.
  • Expertise in PBR pipeline
  • Experience with Photoshop, Maya, and Substance Painter
  • Familiarity with Maya, including animation, rigging, model optimization, and UV texturing
  • Technical background in developing scripts, Photoshop actions, and other automation tools necessary for art implementation and optimization
  • Clear understanding of particle systems and animation processes
  • Ability to create quick functional prototypes using Unity
  • Experience with asset optimization for the efficient use of resources
  • Ability to support the art team with troubleshooting and technical assistance
  • Strong problem-solving methodology
  • Scripting with C#
  • 2+ years experience in games and/or VR development
  • Prior experience with version control software and Git


  • Language: Mandarin a plus


Must be able to work in the US.


SPACES is led by CEO Shiraz Akmal and CTO Brad Herman, VR pioneers who previously oversaw virtual reality development at DreamWorks Animation. Leading investors in SPACES include Songcheng Performance Development Co. Ltd., with whom it operates a $30-million theme-park joint venture in China; Comcast Ventures, the venture-capital affiliate of Comcast Corporation; and Youku Global Media Fund, among others.

You can learn more about SPACES by reading recent news articles about our work and our vision:

Venture Beat: SPACES gets another $6.5 million for its VR theme park dreams



DreamWorks Animation veterans create Spaces VR startup with $3M in funding



SPACES, Songcheng Form Joint Venture to Bring Virtual and Mixed Reality to China’s Top Theme Parks and Live-Streaming Video Service



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