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Senior Technical Artist

Senior Technical Artist


Company: SPACES,Inc. Status: Full-time Travel Required: Yes


The power of virtual reality and mixed reality make it possible to take anyone anywhere, and SPACES Inc. is bringing that power to a bold new era of VR-enabled theme parks and attractions. Based in Los Angeles, SPACES boasts one of the most accomplished teams in the VR industry, with artists, designers and programmers from film, television, video games, visual effects, theme parks and animation -- all eager to explore the limitless new horizons of VR and mixed reality.


As a Senior Technical Artist, you will be collaborating with a team of artists, animators and engineers to create quality environment art for multiple projects in production.  You will be a part of the larger team to create exceptional VR location based experiences.  



  • Coordinate the technical art department, prioritize features, and work with the Art Director and Design director to achieve common goals across the departments
  • Facilitate communication between the engineering and art creation teams
  • Design, develop, document, and improve content pipelines
  • Seek out and fix performance issues including, but not limited to: framerate issues, memory problems, material errors, and collision issues
  • Constantly review the content creation pipeline to identify and fix any possible pipeline or technology deficiencies for the art department
  • Research and develop pipeline and art systems within the game engine and 3rd party content packages
  • Analyze competitive products and makes recommendations to senior management
  • Develop and document content creation guidelines
  • Train the art team on best practices, new tools, and pipeline changes across multiple projects



  • Effective communication with team members of varying disciplines including written documentation of pipeline processes
  • Expertise with Unity 3D: shaders, prefab creation, lighting.
  • Expertise in PBR pipeline
  • Experience with Photoshop, Maya, and Substance Painter
  • Familiarity with Maya, including animation, rigging, model optimization, and UV texturing
  • Technical background in developing scripts, Photoshop actions, and other automation tools necessary for art implementation and optimization
  • Clear understanding of particle systems and animation processes
  • Ability to create quick functional prototypes using Unity
  • Experience with asset optimization for the efficient use of resources
  • Ability to support the art team with troubleshooting and technical assistance
  • Strong problem-solving methodology
  • Scripting with C#
  • 2+ years experience as lead tech artist in games and/or VR development
  • 5+ years experience in games and/or VR development in general
  • Prior experience with version control software and Git



  • Language: Mandarin a plus


Must be able to work in the US.


SPACES is led by CEO Shiraz Akmal and CTO Brad Herman, VR pioneers who previously oversaw virtual reality development at DreamWorks Animation. Leading investors in SPACES include Songcheng Performance Development Co. Ltd., with whom it operates a $30-million theme-park joint venture in China; Comcast Ventures, the venture-capital affiliate of Comcast Corporation; and Youku Global Media Fund, among others.

You can learn more about SPACES by reading recent news articles about our work and our vision:

Venture Beat: SPACES gets another $6.5 million for its VR theme park dreams



DreamWorks Animation veterans create Spaces VR startup with $3M in funding



SPACES, Songcheng Form Joint Venture to Bring Virtual and Mixed Reality to China’s Top Theme Parks and Live-Streaming Video Service



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